Post by Azoth (Kyler) on Sept 30, 2005 19:00:18 GMT -5
(I thought I'd move Zeroc's changed strengths and weaknesses here so they are easier to find and approve... lol)
Zeroc's strengths:
Can rearrange his bones to form other animals, turn his arms and legs into weapons and so on...
Immune to physical pain (but not physical damage).
Doesn't need to eat, sleep, drink, etc... (he's dead)
Can send telepathic messages to only one person without others reading them. (blocks people from reading his mind and what he sends to others)
Extensive knowledge of Egyptian history.
Strong mental barriers.
Is able to pass between the Shadow Plains dimension (a grey version of the real world, trapped in an instant of time) and the real world at will.
Zeroc's weaknesses:
When rearranging his bones, he is limited by size and how many bones he has, he can't create any more bones or change their sizes...
Socially inexperienced.
Can't use technology. (no experience whatsoever)
Wasn't summoned properly, so gets visions in his head sometimes which "hurt" him.
Limited knowledge of recent history (such as Australian, American, Oceanic, some Asian... so on...)
If one of his bones are broken, they cannot be repaired... he needs a specific type of magic to mend them. (seeing as he is dead, he doesn't have healing properties, and healing spells wouldn't work on him)
Phisically weak when not using magic to strengthen himself (which isn't often).
His ability to pass between the Shadow Plains and the real world could be stopped if the mind of the Shadow Plains disallows it, or dies somehow
(And Zeroc no longer has the ability to summon... I'm killing that in the "first stop in town" thread)
Zeroc's strengths:
Can rearrange his bones to form other animals, turn his arms and legs into weapons and so on...
Immune to physical pain (but not physical damage).
Doesn't need to eat, sleep, drink, etc... (he's dead)
Can send telepathic messages to only one person without others reading them. (blocks people from reading his mind and what he sends to others)
Extensive knowledge of Egyptian history.
Strong mental barriers.
Is able to pass between the Shadow Plains dimension (a grey version of the real world, trapped in an instant of time) and the real world at will.
Zeroc's weaknesses:
When rearranging his bones, he is limited by size and how many bones he has, he can't create any more bones or change their sizes...
Socially inexperienced.
Can't use technology. (no experience whatsoever)
Wasn't summoned properly, so gets visions in his head sometimes which "hurt" him.
Limited knowledge of recent history (such as Australian, American, Oceanic, some Asian... so on...)
If one of his bones are broken, they cannot be repaired... he needs a specific type of magic to mend them. (seeing as he is dead, he doesn't have healing properties, and healing spells wouldn't work on him)
Phisically weak when not using magic to strengthen himself (which isn't often).
His ability to pass between the Shadow Plains and the real world could be stopped if the mind of the Shadow Plains disallows it, or dies somehow
(And Zeroc no longer has the ability to summon... I'm killing that in the "first stop in town" thread)